Welcome

What is Storyarn?

An overview of Storyarn and what it can do for your narrative projects.

Storyarn is a narrative design platform for game designers and interactive storytellers. It brings all your narrative work into one place — characters, dialogue, world maps, scripts, and translations.

Whether you’re building an RPG, a visual novel, or an adventure game, Storyarn gives you the tools to design your story visually and collaboratively.

Project overview — sidebar with tool icons, a sheet open in the editor

Why Storyarn?

There are tools out there that do some of what Storyarn does. Spreadsheets for character data. Flowchart apps for dialogue trees. Custom scripts for localization. Maybe you’ve used one of the few dedicated narrative design tools — and found yourself fighting an interface that feels like it was designed in 2008, or hitting a wall of complexity before you could even start building.

You deserve better. If you’ve ever felt that your narrative tools are holding you back — too clunky, too fragmented, too painful to learn — Storyarn was built for you.

One platform. Everything connected. Define a character’s stats in a Sheet, reference them in a Flow to create branching dialogue, place that location on a Scene map, export the script as a Screenplay, and translate it all with the Localization tools. Change a value once, and every flow that checks it reflects the update immediately.


Core tools

Sheets

Structured data containers for your entire world — character profiles, item catalogs, location details, quest trackers. Every field becomes a variable that flows, scenes, and conditions can read and modify. Organize with folders, inherit properties across sheets, and track changes with built-in versioning.

Sheet editor — character profile with text, number, and select blocks, an inherited property section, and a table block

Flows

Visual node graphs for branching dialogue and narrative logic. Nine node types — from dialogue and conditions to subflows and jumps. Test your work instantly with the Story Player (full cinematic playthrough) and the Debug Mode (step-by-step execution with live variable inspection). No export needed — verify your logic right where you write it.

Flow editor — branching dialogue tree with dialogue, condition, and instruction nodes connected

Scenes

Interactive maps for your world. Draw zones, place character pins, and connect locations visually. Zones execute variable assignments, evaluate conditions, and drill down into nested child scenes. The Exploration Mode is where it all comes together — an immersive player experience where you walk through your world, trigger flows as overlays on the map, see your art, characters, and translated dialogue all working in one place. No other narrative design tool does this.

Scene editor — world map with colored zones, character pins, connections, and the layer panel

Screenplays

Write and read your narrative in industry-standard screenplay format. Fountain import/export for professional tools, and automatic bidirectional sync with your flow diagrams.

Localization

Extract every line of dialogue automatically. Translate with DeepL integration, manage glossaries for consistency, and track progress per language with detailed reports.


Who is it for?

Storyarn works for anyone involved in interactive storytelling — narrative designers, game writers, world builders, localization teams, and small studios that want one tool instead of five.